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| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-01-27 18:28:52 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-02-09 02:13:53 -0600 |
| commit | d0c6b6c9ed04ee1b54d69bc2731aa3f02de07ec1 (patch) | |
| tree | 65a15c1e0a9fae96e82f9e6e120331695ffe4968 /Source/Core/VideoBackends/OGL/OGLPipeline.cpp | |
| parent | aaad0cd39fca1ad020864ad7a141052179e7feb4 (diff) | |
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLPipeline.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLPipeline.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLPipeline.cpp b/Source/Core/VideoBackends/OGL/OGLPipeline.cpp index 3f9dea623f..b5837d409f 100644 --- a/Source/Core/VideoBackends/OGL/OGLPipeline.cpp +++ b/Source/Core/VideoBackends/OGL/OGLPipeline.cpp @@ -28,13 +28,13 @@ static GLenum MapToGLPrimitive(PrimitiveType primitive_type) return 0; } } -OGLPipeline::OGLPipeline(const GLVertexFormat* vertex_format, +OGLPipeline::OGLPipeline(const AbstractPipelineConfig& config, const GLVertexFormat* vertex_format, const RasterizationState& rasterization_state, const DepthState& depth_state, const BlendingState& blending_state, PipelineProgram* program, GLuint gl_primitive) - : m_vertex_format(vertex_format), m_rasterization_state(rasterization_state), - m_depth_state(depth_state), m_blending_state(blending_state), m_program(program), - m_gl_primitive(gl_primitive) + : AbstractPipeline(config), m_vertex_format(vertex_format), + m_rasterization_state(rasterization_state), m_depth_state(depth_state), + m_blending_state(blending_state), m_program(program), m_gl_primitive(gl_primitive) { } @@ -90,7 +90,7 @@ std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& c const GLVertexFormat* vertex_format = static_cast<const GLVertexFormat*>(config.vertex_format); GLenum gl_primitive = MapToGLPrimitive(config.rasterization_state.primitive); - return std::make_unique<OGLPipeline>(vertex_format, config.rasterization_state, + return std::make_unique<OGLPipeline>(config, vertex_format, config.rasterization_state, config.depth_state, config.blending_state, program, gl_primitive); } |
