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authoriwubcode <iwubcode@users.noreply.github.com>2021-08-28 00:30:05 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2021-08-30 13:47:48 -0500
commit1f2f5053735b4e94dac29237e9482befd9a2687b (patch)
treedfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/OGL/OGLRender.cpp
parent9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff)
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLRender.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLRender.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLRender.cpp b/Source/Core/VideoBackends/OGL/OGLRender.cpp
index 26cd912ec1..5b4f4f53eb 100644
--- a/Source/Core/VideoBackends/OGL/OGLRender.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLRender.cpp
@@ -807,9 +807,10 @@ void Renderer::Shutdown()
glDeleteFramebuffers(1, &m_shared_read_framebuffer);
}
-std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
+std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
+ std::string_view name)
{
- return std::make_unique<OGLTexture>(config);
+ return std::make_unique<OGLTexture>(config, name);
}
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@@ -825,14 +826,15 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
static_cast<OGLTexture*>(depth_attachment));
}
-std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
- std::string_view source)
+std::unique_ptr<AbstractShader>
+Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
{
- return OGLShader::CreateFromSource(stage, source);
+ return OGLShader::CreateFromSource(stage, source, name);
}
-std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
- const void* data, size_t length)
+std::unique_ptr<AbstractShader>
+Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
+ [[maybe_unused]] std::string_view name)
{
return nullptr;
}