diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-28 00:30:05 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-30 13:47:48 -0500 |
| commit | 1f2f5053735b4e94dac29237e9482befd9a2687b (patch) | |
| tree | dfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/OGL/OGLRender.cpp | |
| parent | 9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff) | |
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLRender.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLRender.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLRender.cpp b/Source/Core/VideoBackends/OGL/OGLRender.cpp index 26cd912ec1..5b4f4f53eb 100644 --- a/Source/Core/VideoBackends/OGL/OGLRender.cpp +++ b/Source/Core/VideoBackends/OGL/OGLRender.cpp @@ -807,9 +807,10 @@ void Renderer::Shutdown() glDeleteFramebuffers(1, &m_shared_read_framebuffer); } -std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) +std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config, + std::string_view name) { - return std::make_unique<OGLTexture>(config); + return std::make_unique<OGLTexture>(config, name); } std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, @@ -825,14 +826,15 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture static_cast<OGLTexture*>(depth_attachment)); } -std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage, - std::string_view source) +std::unique_ptr<AbstractShader> +Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name) { - return OGLShader::CreateFromSource(stage, source); + return OGLShader::CreateFromSource(stage, source, name); } -std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, - const void* data, size_t length) +std::unique_ptr<AbstractShader> +Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length, + [[maybe_unused]] std::string_view name) { return nullptr; } |
