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authorJMC47 <JMC4789@gmail.com>2022-04-24 15:00:42 -0400
committerGitHub <noreply@github.com>2022-04-24 15:00:42 -0400
commitc0488de4829cb3a7d1d76522cee821ec8ad03f95 (patch)
treef780b8a71377afc24ccf79504f53d0c230510198 /Source/Core/VideoBackends/OGL/OGLRender.cpp
parent8e7c84842595f64b63184933cf4f6d7c78bb82e8 (diff)
parentf3eff70e2fda8ad0894f34336584f331ab989b68 (diff)
Merge pull request #10251 from Pokechu22/negative-scissor
Rework scissor handling
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLRender.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLRender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLRender.cpp b/Source/Core/VideoBackends/OGL/OGLRender.cpp
index fae0d7a0ad..4c686941fe 100644
--- a/Source/Core/VideoBackends/OGL/OGLRender.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLRender.cpp
@@ -958,7 +958,7 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable,
glDepthMask(m_current_depth_state.updateenable);
// Scissor rect must be restored.
- BPFunctions::SetScissor();
+ BPFunctions::SetScissorAndViewport();
}
void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,