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authorConnor McLaughlin <stenzek@gmail.com>2021-06-08 13:24:03 +1000
committerGitHub <noreply@github.com>2021-06-08 13:24:03 +1000
commitc729852d72f7dcd9877fd4b4a002a0f0d91dcd66 (patch)
treecede87d6b18706156ab869b8814832f9f91aba52 /Source/Core/VideoBackends/OGL/OGLRender.cpp
parent1b3977990b2617b8caca0c10fe14ab0105c0c568 (diff)
parent4866002c9bf6d4438087c4b53c100d7cf1271084 (diff)
Merge pull request #9782 from Techjar/bbox-ogl-upsidedown-fix
VideoCommon: Perform OpenGL bounding box inversion in pixel shader
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLRender.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLRender.cpp22
1 files changed, 2 insertions, 20 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLRender.cpp b/Source/Core/VideoBackends/OGL/OGLRender.cpp
index d3435c51d5..bf0650f961 100644
--- a/Source/Core/VideoBackends/OGL/OGLRender.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLRender.cpp
@@ -856,30 +856,12 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
u16 Renderer::BBoxReadImpl(int index)
{
- // swap 2 and 3 for top/bottom
- if (index >= 2)
- index ^= 1;
-
- int value = BoundingBox::Get(index);
- if (index >= 2)
- {
- // up/down -- we have to swap up and down
- value = EFB_HEIGHT - value;
- }
-
- return static_cast<u16>(value);
+ return static_cast<u16>(BoundingBox::Get(index));
}
void Renderer::BBoxWriteImpl(int index, u16 value)
{
- s32 swapped_value = value;
- if (index >= 2)
- {
- index ^= 1; // swap 2 and 3 for top/bottom
- swapped_value = EFB_HEIGHT - swapped_value;
- }
-
- BoundingBox::Set(index, swapped_value);
+ BoundingBox::Set(index, value);
}
void Renderer::BBoxFlushImpl()