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authoriwubcode <iwubcode@users.noreply.github.com>2021-08-28 00:30:05 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2021-08-30 13:47:48 -0500
commit1f2f5053735b4e94dac29237e9482befd9a2687b (patch)
treedfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/OGL/OGLShader.cpp
parent9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff)
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLShader.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLShader.cpp26
1 files changed, 19 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLShader.cpp b/Source/Core/VideoBackends/OGL/OGLShader.cpp
index 9a4db8b856..11914f0355 100644
--- a/Source/Core/VideoBackends/OGL/OGLShader.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLShader.cpp
@@ -23,17 +23,26 @@ static GLenum GetGLShaderTypeForStage(ShaderStage stage)
}
}
-OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source)
+OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
+ std::string name)
: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
- m_gl_id(gl_id), m_source(std::move(source))
+ m_gl_id(gl_id), m_source(std::move(source)), m_name(std::move(name))
{
+ if (!m_name.empty())
+ {
+ glObjectLabel(GetGLShaderTypeForStage(stage), m_gl_id, -1, m_name.c_str());
+ }
}
-OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source)
+OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::string name)
: AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
- m_source(std::move(source))
+ m_source(std::move(source)), m_name(std::move(name))
{
+ if (!m_name.empty())
+ {
+ glObjectLabel(GL_COMPUTE_SHADER, m_gl_compute_program_id, -1, m_name.c_str());
+ }
}
OGLShader::~OGLShader()
@@ -44,9 +53,11 @@ OGLShader::~OGLShader()
glDeleteProgram(m_gl_compute_program_id);
}
-std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source)
+std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source,
+ std::string_view name)
{
std::string source_str(source);
+ std::string name_str(name);
if (stage != ShaderStage::Compute)
{
GLenum shader_type = GetGLShaderTypeForStage(stage);
@@ -54,14 +65,15 @@ std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::s
if (!shader_id)
return nullptr;
- return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str));
+ return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str),
+ std::move(name_str));
}
// Compute shaders.
SHADER prog;
if (!ProgramShaderCache::CompileComputeShader(prog, source_str))
return nullptr;
- return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str));
+ return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str), std::move(name_str));
}
} // namespace OGL