diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-05-30 03:07:40 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-05-30 03:29:35 -0400 |
| commit | e60268bd4274de510f5214d6eedafba30a253984 (patch) | |
| tree | b61f50ed4f35058192ab5d06ecada979edf1f1dc /Source/Core/VideoBackends/OGL/OGLShader.cpp | |
| parent | 80d8173d29749b13ccdf84e75641e179ea34768b (diff) | |
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLShader.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLShader.cpp b/Source/Core/VideoBackends/OGL/OGLShader.cpp index ee96f1c352..b538612409 100644 --- a/Source/Core/VideoBackends/OGL/OGLShader.cpp +++ b/Source/Core/VideoBackends/OGL/OGLShader.cpp @@ -45,10 +45,9 @@ OGLShader::~OGLShader() glDeleteProgram(m_gl_compute_program_id); } -std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, const char* source, - size_t length) +std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source) { - std::string source_str(source, length); + std::string source_str(source); if (stage != ShaderStage::Compute) { GLenum shader_type = GetGLShaderTypeForStage(stage); |
