diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-06-08 15:28:15 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-08 15:28:15 +0200 |
| commit | 3dbdf0472d4f0e9900c39c883034ede911c33020 (patch) | |
| tree | c5c7fd2a1d91087a9b16d74aa3a54d96a2c984f9 /Source/Core/VideoBackends/OGL/OGLTexture.cpp | |
| parent | e4636ad0a2f04c606f995d656706cbd83a40fb1d (diff) | |
| parent | cdc53c046b47e8aaef70637dfdc8dffc22b5e4ac (diff) | |
Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp index d3274a3528..f356e52d32 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp +++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp @@ -33,6 +33,10 @@ GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool st return storage ? GL_RGBA8 : GL_RGBA; case AbstractTextureFormat::BGRA8: return storage ? GL_RGBA8 : GL_BGRA; + case AbstractTextureFormat::RGB10_A2: + return GL_RGB10_A2; + case AbstractTextureFormat::RGBA16F: + return GL_RGBA16F; case AbstractTextureFormat::R16: return GL_R16; case AbstractTextureFormat::R32F: @@ -59,6 +63,10 @@ GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format) return GL_RGBA; case AbstractTextureFormat::BGRA8: return GL_BGRA; + case AbstractTextureFormat::RGB10_A2: + return GL_RGB10_A2; + case AbstractTextureFormat::RGBA16F: + return GL_RGBA16F; case AbstractTextureFormat::R16: case AbstractTextureFormat::R32F: return GL_RED; @@ -81,6 +89,10 @@ GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format) case AbstractTextureFormat::RGBA8: case AbstractTextureFormat::BGRA8: return GL_UNSIGNED_BYTE; + case AbstractTextureFormat::RGB10_A2: + return GL_UNSIGNED_INT_2_10_10_10_REV; + case AbstractTextureFormat::RGBA16F: + return GL_HALF_FLOAT; case AbstractTextureFormat::R16: return GL_UNSIGNED_SHORT; case AbstractTextureFormat::R32F: |
