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authorMat M <mathew1800@gmail.com>2018-03-16 11:59:14 -0400
committerGitHub <noreply@github.com>2018-03-16 11:59:14 -0400
commit9f4d5122a2a1b2d0dbfd6164a616d1c859ef0d0b (patch)
treeb1abde9e2426fee186ef9ae114d76e03ebaeae3e /Source/Core/VideoBackends/OGL/OGLTexture.cpp
parent1259370cdfcc23c0939bb72fb5dcf2e62096192f (diff)
parent50a476c3714b3c423609ec04ce424c244bd2a1c1 (diff)
Merge pull request #6438 from lioncash/assert
Assert: Uppercase assertion macros
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLTexture.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
index c57506d233..bf77db0f6d 100644
--- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
@@ -108,7 +108,7 @@ bool UsePersistentStagingBuffers()
OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
{
- _dbg_assert_msg_(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1,
+ DEBUG_ASSERT_MSG(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1,
"OpenGL does not support multisampled textures with mip levels");
GLenum target =
@@ -138,7 +138,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co
if (m_config.rendertarget)
{
// We can't render to compressed formats.
- _assert_(!IsCompressedFormat(m_config.format));
+ ASSERT(!IsCompressedFormat(m_config.format));
if (!g_ogl_config.bSupportsTextureStorage && !tex_config.IsMultisampled())
{
for (u32 level = 0; level < m_config.levels; level++)
@@ -185,8 +185,8 @@ void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src,
u32 dst_layer, u32 dst_level)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
- _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
+ ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
if (g_ogl_config.bSupportsCopySubImage)
{
glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, src_level, src_rect.left,
@@ -279,9 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
- _dbg_assert_(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
+ DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.samples == 1);
- _dbg_assert_(VIDEO,
+ DEBUG_ASSERT(VIDEO,
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
@@ -398,7 +398,7 @@ std::unique_ptr<OGLStagingTexture> OGLStagingTexture::Create(StagingTextureType
glBufferStorage(target, buffer_size, nullptr, buffer_flags);
buffer_ptr =
reinterpret_cast<char*>(glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, buffer_size, map_flags));
- _assert_(buffer_ptr != nullptr);
+ ASSERT(buffer_ptr != nullptr);
}
else
{
@@ -417,13 +417,13 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
- _assert_(m_type == StagingTextureType::Readback);
- _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
- _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
- src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
- _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
- dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
+ ASSERT(m_type == StagingTextureType::Readback);
+ ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
+ ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
+ src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
+ ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
+ dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
// Unmap the buffer before writing when not using persistent mappings.
if (!UsePersistentStagingBuffers())
@@ -492,13 +492,13 @@ void OGLStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
- _assert_(m_type == StagingTextureType::Upload);
- _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
- _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
- src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
- _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
- dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
+ ASSERT(m_type == StagingTextureType::Upload);
+ ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
+ ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
+ src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
+ ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
+ dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
size_t src_offset = src_rect.top * m_config.GetStride() + src_rect.left * m_texel_size;
size_t copy_size = src_rect.GetHeight() * m_config.GetStride();
@@ -655,7 +655,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
}
}
- _dbg_assert_(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
FramebufferManager::SetFramebuffer(0);
return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
samples, fbo);