diff options
| author | Mat M <mathew1800@gmail.com> | 2018-03-16 11:59:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-16 11:59:14 -0400 |
| commit | 9f4d5122a2a1b2d0dbfd6164a616d1c859ef0d0b (patch) | |
| tree | b1abde9e2426fee186ef9ae114d76e03ebaeae3e /Source/Core/VideoBackends/OGL/OGLTexture.cpp | |
| parent | 1259370cdfcc23c0939bb72fb5dcf2e62096192f (diff) | |
| parent | 50a476c3714b3c423609ec04ce424c244bd2a1c1 (diff) | |
Merge pull request #6438 from lioncash/assert
Assert: Uppercase assertion macros
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp index c57506d233..bf77db0f6d 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp +++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp @@ -108,7 +108,7 @@ bool UsePersistentStagingBuffers() OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { - _dbg_assert_msg_(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1, + DEBUG_ASSERT_MSG(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1, "OpenGL does not support multisampled textures with mip levels"); GLenum target = @@ -138,7 +138,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co if (m_config.rendertarget) { // We can't render to compressed formats. - _assert_(!IsCompressedFormat(m_config.format)); + ASSERT(!IsCompressedFormat(m_config.format)); if (!g_ogl_config.bSupportsTextureStorage && !tex_config.IsMultisampled()) { for (u32 level = 0; level < m_config.levels; level++) @@ -185,8 +185,8 @@ void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src, u32 dst_layer, u32 dst_level) { const OGLTexture* srcentry = static_cast<const OGLTexture*>(src); - _assert_(src_rect.GetWidth() == dst_rect.GetWidth() && - src_rect.GetHeight() == dst_rect.GetHeight()); + ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() && + src_rect.GetHeight() == dst_rect.GetHeight()); if (g_ogl_config.bSupportsCopySubImage) { glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, src_level, src_rect.left, @@ -279,9 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect, u32 layer, u32 level) { const OGLTexture* srcentry = static_cast<const OGLTexture*>(src); - _dbg_assert_(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width && + DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width && m_config.height == srcentry->m_config.height && m_config.samples == 1); - _dbg_assert_(VIDEO, + DEBUG_ASSERT(VIDEO, rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) && rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level); @@ -398,7 +398,7 @@ std::unique_ptr<OGLStagingTexture> OGLStagingTexture::Create(StagingTextureType glBufferStorage(target, buffer_size, nullptr, buffer_flags); buffer_ptr = reinterpret_cast<char*>(glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, buffer_size, map_flags)); - _assert_(buffer_ptr != nullptr); + ASSERT(buffer_ptr != nullptr); } else { @@ -417,13 +417,13 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle<int>& dst_rect) { - _assert_(m_type == StagingTextureType::Readback); - _assert_(src_rect.GetWidth() == dst_rect.GetWidth() && - src_rect.GetHeight() == dst_rect.GetHeight()); - _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width && - src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height); - _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width && - dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height); + ASSERT(m_type == StagingTextureType::Readback); + ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() && + src_rect.GetHeight() == dst_rect.GetHeight()); + ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width && + src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height); + ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width && + dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height); // Unmap the buffer before writing when not using persistent mappings. if (!UsePersistentStagingBuffers()) @@ -492,13 +492,13 @@ void OGLStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer, u32 dst_level) { - _assert_(m_type == StagingTextureType::Upload); - _assert_(src_rect.GetWidth() == dst_rect.GetWidth() && - src_rect.GetHeight() == dst_rect.GetHeight()); - _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width && - src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height); - _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width && - dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height); + ASSERT(m_type == StagingTextureType::Upload); + ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() && + src_rect.GetHeight() == dst_rect.GetHeight()); + ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width && + src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height); + ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width && + dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height); size_t src_offset = src_rect.top * m_config.GetStride() + src_rect.left * m_texel_size; size_t copy_size = src_rect.GetHeight() * m_config.GetStride(); @@ -655,7 +655,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a } } - _dbg_assert_(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); + DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); FramebufferManager::SetFramebuffer(0); return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers, samples, fbo); |
