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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-12-11 08:44:09 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-12-11 08:44:09 +0100 |
| commit | a70c03a1c0a6fce6724a323db3bdc41d8b905090 (patch) | |
| tree | 3dce9e863d08e860ff3636dc3fc25280827e13ba /Source/Core/VideoBackends/OGL/OGLTexture.cpp | |
| parent | 6a4e3cb3d609060191992b0fc71e849338ea57d6 (diff) | |
| parent | 2579f8eaa5baf308a2eeafce172628d8264ee402 (diff) | |
Merge pull request #6249 from stenzek/texture-dump
Texture dumping regression fixes
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLTexture.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp index bf1ec266d3..97f7500f71 100644 --- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp +++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp @@ -427,12 +427,10 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src, } else { - glActiveTexture(GL_TEXTURE9); - glBindTexture(GL_TEXTURE_2D_ARRAY, gltex->GetRawTexIdentifier()); if (g_ogl_config.bSupportsTextureSubImage) { glGetTextureSubImage( - GL_TEXTURE_2D_ARRAY, src_level, src_rect.left, src_rect.top, src_layer, + gltex->GetRawTexIdentifier(), src_level, src_rect.left, src_rect.top, src_layer, src_rect.GetWidth(), src_rect.GetHeight(), 1, GetGLFormatForTextureFormat(m_config.format), GetGLTypeForTextureFormat(m_config.format), static_cast<GLsizei>(m_buffer_size - dst_offset), reinterpret_cast<void*>(dst_offset)); @@ -442,11 +440,12 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src, // TODO: Investigate whether it's faster to use glReadPixels() with a framebuffer, since we're // copying the whole texture, which may waste bandwidth. So we're trading CPU work in creating // the framebuffer for GPU work in copying potentially redundant texels. + glActiveTexture(GL_TEXTURE9); + glBindTexture(GL_TEXTURE_2D_ARRAY, gltex->GetRawTexIdentifier()); glGetTexImage(GL_TEXTURE_2D_ARRAY, src_level, GetGLFormatForTextureFormat(m_config.format), GetGLTypeForTextureFormat(m_config.format), nullptr); + OGLTexture::SetStage(); } - - OGLTexture::SetStage(); } glPixelStorei(GL_PACK_ROW_LENGTH, 0); |
