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authorMarkus Wick <degasus@users.noreply.github.com>2018-01-24 12:19:53 +0100
committerGitHub <noreply@github.com>2018-01-24 12:19:53 +0100
commitc66156148dd6ced799f10313cfe6c60e5189ac89 (patch)
tree594a3ade77c1484e9b4b899493ffeac0a6a7b358 /Source/Core/VideoBackends/OGL/OGLTexture.cpp
parentc3dc8bf1c0fd8151fed6557a90a72040361ae394 (diff)
parent38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (diff)
Merge pull request #6317 from stenzek/renderer-bind
AbstractTexture: Move Bind() method to Renderer
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLTexture.cpp44
1 files changed, 0 insertions, 44 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
index 97f7500f71..55b50927d3 100644
--- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
@@ -19,9 +19,6 @@ namespace OGL
{
namespace
{
-std::array<u32, 8> s_Textures;
-u32 s_ActiveTexture;
-
GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage)
{
switch (format)
@@ -120,26 +117,15 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co
// method is in the base renderer class and can be called by VideoCommon.
FramebufferManager::SetFramebuffer(0);
}
-
- SetStage();
}
OGLTexture::~OGLTexture()
{
if (m_texId)
- {
- for (auto& gtex : s_Textures)
- if (gtex == m_texId)
- gtex = 0;
glDeleteTextures(1, &m_texId);
- m_texId = 0;
- }
if (m_framebuffer)
- {
glDeleteFramebuffers(1, &m_framebuffer);
- m_framebuffer = 0;
- }
}
GLuint OGLTexture::GetRawTexIdentifier() const
@@ -152,21 +138,6 @@ GLuint OGLTexture::GetFramebuffer() const
return m_framebuffer;
}
-void OGLTexture::Bind(unsigned int stage)
-{
- if (s_Textures[stage] != m_texId)
- {
- if (s_ActiveTexture != stage)
- {
- glActiveTexture(GL_TEXTURE0 + stage);
- s_ActiveTexture = stage;
- }
-
- glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId);
- s_Textures[stage] = m_texId;
- }
-}
-
void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
@@ -300,19 +271,6 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
if (row_length != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- SetStage();
-}
-
-void OGLTexture::DisableStage(unsigned int stage)
-{
-}
-
-void OGLTexture::SetStage()
-{
- // -1 is the initial value as we don't know which texture should be bound
- if (s_ActiveTexture != (u32)-1)
- glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
}
OGLStagingTexture::OGLStagingTexture(StagingTextureType type, const TextureConfig& config,
@@ -444,7 +402,6 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src,
glBindTexture(GL_TEXTURE_2D_ARRAY, gltex->GetRawTexIdentifier());
glGetTexImage(GL_TEXTURE_2D_ARRAY, src_level, GetGLFormatForTextureFormat(m_config.format),
GetGLTypeForTextureFormat(m_config.format), nullptr);
- OGLTexture::SetStage();
}
}
@@ -507,7 +464,6 @@ void OGLStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
dst_rect.GetWidth(), dst_rect.GetHeight(), 1,
GetGLFormatForTextureFormat(m_config.format),
GetGLTypeForTextureFormat(m_config.format), reinterpret_cast<void*>(src_offset));
- OGLTexture::SetStage();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);