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| author | Markus Wick <degasus@users.noreply.github.com> | 2015-12-28 10:09:11 +0100 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2015-12-28 10:09:11 +0100 |
| commit | 281860eafa65d7f65b02cc449ac94397d0f111f4 (patch) | |
| tree | 23cfbe61f97089c1806eeb1e1d249d0b43fa622a /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | cec1a759769bea2d7a224f99d6ee34ad9a602bed (diff) | |
| parent | c5f123a70b2bb9db5721383b07a7343b78693883 (diff) | |
Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 4927e5a0f7..636c338281 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -149,15 +149,13 @@ void OpenGLPostProcessing::ApplyShader() std::string code = m_config.LoadShader(); code = LoadShaderOptions(code); - const char* vertex_shader = s_vertex_shader; - // and compile it - if (!ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str())) + if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code)) { ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str()); g_ActiveConfig.sPostProcessingShader.clear(); code = m_config.LoadShader(); - ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str()); + ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code); } // read uniform locations |
