summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/PostProcessing.cpp
diff options
context:
space:
mode:
authorMarkus Wick <degasus@users.noreply.github.com>2015-12-28 10:09:11 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-12-28 10:09:11 +0100
commit281860eafa65d7f65b02cc449ac94397d0f111f4 (patch)
tree23cfbe61f97089c1806eeb1e1d249d0b43fa622a /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parentcec1a759769bea2d7a224f99d6ee34ad9a602bed (diff)
parentc5f123a70b2bb9db5721383b07a7343b78693883 (diff)
Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 4927e5a0f7..636c338281 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -149,15 +149,13 @@ void OpenGLPostProcessing::ApplyShader()
std::string code = m_config.LoadShader();
code = LoadShaderOptions(code);
- const char* vertex_shader = s_vertex_shader;
-
// and compile it
- if (!ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str()))
+ if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code))
{
ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str());
g_ActiveConfig.sPostProcessingShader.clear();
code = m_config.LoadShader();
- ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str());
+ ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code);
}
// read uniform locations