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| author | Pierre Bourdon <delroth@gmail.com> | 2017-11-19 04:58:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-19 04:58:59 +0100 |
| commit | 609a17a0cd41a12c0fbf9a7c47c8889232594778 (patch) | |
| tree | 0a5f6f4b0a7d480accc4dfbcc3e9c1c6e3652dc0 /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | d800b0f79868a28356b4e40cb9b2e5af43977042 (diff) | |
| parent | 1f1574b7ab032afa7b3a600a071699f2cbea124e (diff) | |
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index f400bc56ef..bf34e2a54c 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -25,7 +25,7 @@ static const char s_vertex_shader[] = "out vec2 uv0;\n" "void main(void) {\n" " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n" " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n" - " uv0 = rawpos * src_rect.zw + src_rect.xy;\n" + " uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n" "}\n"; OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false) @@ -52,8 +52,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glUniform4f(m_uniform_resolution, (float)src_width, (float)src_height, 1.0f / (float)src_width, 1.0f / (float)src_height); - glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.bottom / (float)src_height, - src.GetWidth() / (float)src_width, src.GetHeight() / (float)src_height); + glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.top / (float)src_height, + src.right / (float)src_width, src.bottom / (float)src_height); glUniform1ui(m_uniform_time, (GLuint)m_timer.GetTimeElapsed()); glUniform1i(m_uniform_layer, layer); |
