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authorMarkus Wick <degasus@users.noreply.github.com>2017-11-26 11:36:10 +0100
committerGitHub <noreply@github.com>2017-11-26 11:36:10 +0100
commit96e094e127b2abd72c06d7803f5d8ee8e7ad8aa0 (patch)
treedf4204128c08e5f6da0a52817898e4ead0fa9789 /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parent7e24b093013d4dac14c4adea31322fd0b527d639 (diff)
parentcf1f97514866a655f0d497ab61c9c392d83bef6c (diff)
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index bf34e2a54c..74a4c2da0e 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -12,6 +12,7 @@
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/FramebufferManager.h"
+#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
@@ -121,6 +122,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
g_sampler_cache->BindLinearSampler(9);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ OGLTexture::SetStage();
}
void OpenGLPostProcessing::ApplyShader()