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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-11-26 11:36:10 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-26 11:36:10 +0100 |
| commit | 96e094e127b2abd72c06d7803f5d8ee8e7ad8aa0 (patch) | |
| tree | df4204128c08e5f6da0a52817898e4ead0fa9789 /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | 7e24b093013d4dac14c4adea31322fd0b527d639 (diff) | |
| parent | cf1f97514866a655f0d497ab61c9c392d83bef6c (diff) | |
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index bf34e2a54c..74a4c2da0e 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -12,6 +12,7 @@ #include "Core/Config/GraphicsSettings.h" #include "VideoBackends/OGL/FramebufferManager.h" +#include "VideoBackends/OGL/OGLTexture.h" #include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoBackends/OGL/SamplerCache.h" @@ -121,6 +122,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + OGLTexture::SetStage(); } void OpenGLPostProcessing::ApplyShader() |
