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authordegasus <wickmarkus@web.de>2015-05-29 00:53:07 +0200
committerdegasus <wickmarkus@web.de>2015-05-29 14:03:03 +0200
commitc4fc141ced900bfa73b06155e5e566df131e2f67 (patch)
tree2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parent61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff)
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 92ca734398..b6715ff0ff 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -10,6 +10,7 @@
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
+#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoCommon.h"
@@ -154,8 +155,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ g_sampler_cache->BindLinearSampler(9);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}