diff options
| author | degasus <wickmarkus@web.de> | 2015-05-29 00:53:07 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-05-29 14:03:03 +0200 |
| commit | c4fc141ced900bfa73b06155e5e566df131e2f67 (patch) | |
| tree | 2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | 61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff) | |
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 92ca734398..b6715ff0ff 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -10,6 +10,7 @@ #include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/PostProcessing.h" #include "VideoBackends/OGL/ProgramShaderCache.h" +#include "VideoBackends/OGL/SamplerCache.h" #include "VideoCommon/DriverDetails.h" #include "VideoCommon/VideoCommon.h" @@ -154,8 +155,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } |
