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authordegasus <wickmarkus@web.de>2014-10-27 21:15:32 +0100
committerdegasus <wickmarkus@web.de>2014-10-27 21:15:32 +0100
commitce9ef2c438c4c5b0460554aa361bc0ab156174d1 (patch)
tree390715fc3511fbadcccd703d619fc7f6420a46ed /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parentc76b8042589352a23830df0b2f48eb77d82fd683 (diff)
OGL: fix interpolation of PP shaders
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 519406cb0f..f3017c326d 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -125,6 +125,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D, src_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}