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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-24 02:30:05 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-30 19:11:06 -0500 |
| commit | 2d8cfb89d777ac36d3dcca8976caa2f7804ab43c (patch) | |
| tree | 421bd3ad0223d5287420cf768e1ab19c0cf3dce8 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 99338daa8f2f75af607a1347bbbd2bc7959b2294 (diff) | |
Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 7cf40eed34..90b86194e1 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -102,7 +102,7 @@ void SHADER::SetProgramBindings() // Need to set some attribute locations glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); - glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "fposmtx"); + glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx"); glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0"); glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1"); |
