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release-prep-2409
release-prep-2412
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Core
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VideoBackends
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OGL
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ProgramShaderCache.cpp
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Commit message (
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Author
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-08
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Ryan Houdek
2015-03-08
Fix OpenGL ES 3.1 on non-Nvidia devices.
Ryan Houdek
2015-03-02
ProgramShaderCache: Do plenty of error checking before writing shaders to the...
Jules Blok
2015-02-24
OGL: support palette texture decoding
degasus
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-13
Merge pull request #1640 from rohit-n/switch-default
skidau
2014-12-11
Silence some -Wswitch-default warnings.
Rohit Nirmal
2014-12-07
Enables stereo rendering with OpenGL ES 3.1 + AEP.
Ryan Houdek
2014-11-29
Fixes OpenGL ES rendering.
Ryan Houdek
2014-11-23
ProgramShaderCache: Abort shader compilation if geometry shader failed to com...
Jules Blok
2014-11-23
ProgramShaderCache: Don't call glAttachShader if no geometry shader was compi...
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscop...
Jules Blok
2014-11-23
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
Jules Blok
2014-11-23
Add geometry shader generator for stereo 3D.
Jules Blok
2014-11-17
OGL: implement bounding box support with ssbo
degasus
2014-10-26
OGL: Get rid of error macros
Lioncash
2014-09-10
Remove extra semicolons at the ends of some lines.
Rohit Nirmal
2014-08-15
OGL: Clean up parameters for some functions.
Lioncash
2014-08-15
OGL: Fix brace and body placements
Lioncash
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-07-11
mark all local variables as static
degasus
2014-07-11
mark all local functions as static
degasus
2014-06-27
Statistics: Reformat stats string
degasus
2014-06-18
Kill off replaceable usages of s[n]printf.
Lioncash
2014-05-19
ogl: pixel format shader without resolving
degasus
2014-04-30
Changes posmtx vertex attribute to integer.
Ryan Houdek
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-03-15
Merge pull request #164 from lioncash/cstr-cull
Pierre Bourdon
2014-03-14
PixelShaderGen: Use integer math for alpha testing.
Tony Wasserka
2014-03-14
OGL: Force highp for integers.
Tony Wasserka
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-03-09
clang-modernize -loop-convert
Tillmann Karras
2014-02-26
comment fixes
degasus
2014-02-26
remove (ATTR|VARY)(IN|OUT) macros
degasus
2014-02-20
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-01
OGL: remove ubo workaround
degasus
2014-01-23
OpenGL: refactor all of our StreamBuffers
degasus
2014-01-23
OpenGL: change StreamBuffer in a streaming way
degasus
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