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authorMarkus Wick <degasus@users.noreply.github.com>2015-12-28 10:09:11 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-12-28 10:09:11 +0100
commit281860eafa65d7f65b02cc449ac94397d0f111f4 (patch)
tree23cfbe61f97089c1806eeb1e1d249d0b43fa622a /Source/Core/VideoBackends/OGL/ProgramShaderCache.h
parentcec1a759769bea2d7a224f99d6ee34ad9a602bed (diff)
parentc5f123a70b2bb9db5721383b07a7343b78693883 (diff)
Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 32e84c07af..d20da70d2f 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -91,8 +91,8 @@ public:
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
- static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr);
- static GLuint CompileSingleShader(GLuint type, const char *code);
+ static bool CompileShader(SHADER &shader, const std::string& vcode, const std::string& pcode, const std::string& gcode = "");
+ static GLuint CompileSingleShader(GLuint type, const std::string& code);
static void UploadConstants();
static void Init();