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authorPokechu22 <pokechu022@gmail.com>2022-11-28 20:18:17 -0800
committerGitHub <noreply@github.com>2022-11-28 20:18:17 -0800
commit421af09b1eda251c56027a52d4263536826db98b (patch)
tree11ddd54fec93582e56abae1eaa079c95a375fcc5 /Source/Core/VideoBackends/OGL/ProgramShaderCache.h
parent44f8b8c1007f2ead8530d53c4aca3df8fee6d6af (diff)
parente3cc42069f00911933f1c246873c017987690921 (diff)
Merge pull request #11279 from tellowkrinkle/GlobalStateIsGreat
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 9e198987b8..0d19abb490 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -69,6 +69,7 @@ class ProgramShaderCache
{
public:
static void BindVertexFormat(const GLVertexFormat* vertex_format);
+ static void ReBindVertexFormat();
static bool IsValidVertexFormatBound();
static void InvalidateVertexFormat();
static void InvalidateVertexFormatIfBound(GLuint vao);