diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-01-17 01:57:59 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:22 +1200 |
| commit | 95469ec225f325020221c4495b94a7b7cb2475a8 (patch) | |
| tree | fb86ecc624abc053730afb076257bf0edc69a3df /Source/Core/VideoBackends/OGL/ProgramShaderCache.h | |
| parent | 24e5d21780c6ece01ef8a2315eb9ed5300535688 (diff) | |
Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h index 4852d71b86..4c97da20e2 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h @@ -88,10 +88,6 @@ private: static PCacheEntry* last_entry; static SHADERUID last_uid; - static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker; - static UidChecker<VertexShaderUid, ShaderCode> vertex_uid_checker; - static UidChecker<GeometryShaderUid, ShaderCode> geometry_uid_checker; - static u32 s_ubo_buffer_size; static s32 s_ubo_align; }; |
