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authorScott Mansell <phiren@gmail.com>2016-01-17 01:57:59 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:22 +1200
commit95469ec225f325020221c4495b94a7b7cb2475a8 (patch)
treefb86ecc624abc053730afb076257bf0edc69a3df /Source/Core/VideoBackends/OGL/ProgramShaderCache.h
parent24e5d21780c6ece01ef8a2315eb9ed5300535688 (diff)
Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are now fundementally impossible.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 4852d71b86..4c97da20e2 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -88,10 +88,6 @@ private:
static PCacheEntry* last_entry;
static SHADERUID last_uid;
- static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker;
- static UidChecker<VertexShaderUid, ShaderCode> vertex_uid_checker;
- static UidChecker<GeometryShaderUid, ShaderCode> geometry_uid_checker;
-
static u32 s_ubo_buffer_size;
static s32 s_ubo_align;
};