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authorStenzek <stenzek@gmail.com>2019-03-05 23:02:40 +1000
committerStenzek <stenzek@gmail.com>2019-04-21 14:28:14 +1000
commitf2a594fad5de59180add789ebebac7ff74f69c32 (patch)
tree5bd6e3acd7ce2822516cc91589056caa475cc3a1 /Source/Core/VideoBackends/OGL/ProgramShaderCache.h
parent9577d0641b08b86de19953c6b6d6971d77dc6321 (diff)
OGL: Fix binding error on shutdown
This was occurring if the imgui vertex format was bound on shutdown, which is destroyed before the vertex buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 4aeb40a6c9..bc93445c55 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -72,6 +72,7 @@ public:
static void BindVertexFormat(const GLVertexFormat* vertex_format);
static bool IsValidVertexFormatBound();
static void InvalidateVertexFormat();
+ static void InvalidateVertexFormatIfBound(GLuint vao);
static void InvalidateLastProgram();
static bool CompileComputeShader(SHADER& shader, const std::string& code);