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authordegasus <wickmarkus@web.de>2014-12-20 15:17:20 +0100
committerdegasus <wickmarkus@web.de>2014-12-20 15:17:20 +0100
commit3322c5548424580aa3e5fc30465d2bfaa4e136c9 (patch)
treec9f931eb740a769ba323aafad8deed84fe499060 /Source/Core/VideoBackends/OGL/Render.cpp
parenta560d8f1502657b098cef342c50a84bd3996852e (diff)
OGL: don't clear the stencil buffer
We don't have one. This should remove some spamming of the nvidia driver.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index aa5275b3f9..48a23ea3e2 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1732,7 +1732,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
{
glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
if (s_vsync != g_ActiveConfig.IsVSync())