diff options
| author | degasus <wickmarkus@web.de> | 2014-12-20 15:17:20 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-12-20 15:17:20 +0100 |
| commit | 3322c5548424580aa3e5fc30465d2bfaa4e136c9 (patch) | |
| tree | c9f931eb740a769ba323aafad8deed84fe499060 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | a560d8f1502657b098cef342c50a84bd3996852e (diff) | |
OGL: don't clear the stencil buffer
We don't have one. This should remove some spamming of the nvidia driver.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index aa5275b3f9..48a23ea3e2 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1732,7 +1732,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP)) { glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } if (s_vsync != g_ActiveConfig.IsVSync()) |
