diff options
| author | skidau <skidau@gmail.com> | 2015-01-26 12:03:44 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2015-01-26 12:03:44 +1100 |
| commit | 34079a00379d8fb773e570c2d6fbf8750c0cd7b2 (patch) | |
| tree | 57a32555f6de3a9d6e3ea34ac85b4d2b22c1bdbc /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 3274df71588640b4648628e513cc59d6bdbdae26 (diff) | |
| parent | a20b576d8612ee07cfed514e6458f76ccffb46c4 (diff) | |
Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 63 |
1 files changed, 8 insertions, 55 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 019f5d2556..d3abafcfc0 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -35,6 +35,9 @@ #include "VideoBackends/OGL/TextureConverter.h" #include "VideoBackends/OGL/VertexManager.h" +#if defined(HAVE_LIBAV) || defined (WIN32) +#include "VideoCommon/AVIDump.h" +#endif #include "VideoCommon/BPFunctions.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/DriverDetails.h" @@ -50,10 +53,6 @@ #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" -#if defined _WIN32 || defined HAVE_LIBAV -#include "VideoCommon/AVIDump.h" -#endif - void VideoConfig::UpdateProjectionHack() { @@ -1418,7 +1417,7 @@ void Renderer::SetBlendMode(bool forceUpdate) static void DumpFrame(const std::vector<u8>& data, int w, int h) { -#if defined(HAVE_LIBAV) || defined(_WIN32) +#if defined(HAVE_LIBAV) || defined (WIN32) if (SConfig::GetInstance().m_DumpFrames && !data.empty()) { AVIDump::AddFrame(&data[0], w, h); @@ -1538,7 +1537,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co // Frame dumping disabled entirely on GLES3 if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) { -#if defined _WIN32 || defined HAVE_LIBAV +#if defined(HAVE_LIBAV) || defined (WIN32) if (SConfig::GetInstance().m_DumpFrames) { std::lock_guard<std::mutex> lk(s_criticalScreenshot); @@ -1555,11 +1554,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co { if (!bLastFrameDumped) { - #ifdef _WIN32 - bAVIDumping = AVIDump::Start(nullptr, w, h); - #else - bAVIDumping = AVIDump::Start(w, h); - #endif + bAVIDumping = AVIDump::Start(w, h); if (!bAVIDumping) { OSD::AddMessage("AVIDump Start failed", 2000); @@ -1573,11 +1568,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co } if (bAVIDumping) { - #ifndef _WIN32 - FlipImageData(&frame_data[0], w, h); - #endif - - AVIDump::AddFrame(&frame_data[0], w, h); + FlipImageData(&frame_data[0], w, h); + AVIDump::AddFrame(&frame_data[0], w, h); } bLastFrameDumped = true; @@ -1599,45 +1591,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co } bLastFrameDumped = false; } -#else - if (SConfig::GetInstance().m_DumpFrames) - { - std::lock_guard<std::mutex> lk(s_criticalScreenshot); - std::string movie_file_name; - w = GetTargetRectangle().GetWidth(); - h = GetTargetRectangle().GetHeight(); - frame_data.resize(3 * w * h); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]); - - if (!bLastFrameDumped) - { - movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw"; - File::CreateFullPath(movie_file_name); - pFrameDump.Open(movie_file_name, "wb"); - if (!pFrameDump) - { - OSD::AddMessage("Error opening framedump.raw for writing.", 2000); - } - else - { - OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000); - } - } - if (pFrameDump) - { - FlipImageData(&frame_data[0], w, h); - pFrameDump.WriteBytes(&frame_data[0], w * 3 * h); - pFrameDump.Flush(); - } - bLastFrameDumped = true; - } - else - { - if (bLastFrameDumped) - pFrameDump.Close(); - bLastFrameDumped = false; - } #endif } // Finish up the current frame, print some stats |
