summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/Render.cpp
diff options
context:
space:
mode:
authorskidau <skidau@gmail.com>2015-01-26 12:03:44 +1100
committerskidau <skidau@gmail.com>2015-01-26 12:03:44 +1100
commit34079a00379d8fb773e570c2d6fbf8750c0cd7b2 (patch)
tree57a32555f6de3a9d6e3ea34ac85b4d2b22c1bdbc /Source/Core/VideoBackends/OGL/Render.cpp
parent3274df71588640b4648628e513cc59d6bdbdae26 (diff)
parenta20b576d8612ee07cfed514e6458f76ccffb46c4 (diff)
Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp63
1 files changed, 8 insertions, 55 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 019f5d2556..d3abafcfc0 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -35,6 +35,9 @@
#include "VideoBackends/OGL/TextureConverter.h"
#include "VideoBackends/OGL/VertexManager.h"
+#if defined(HAVE_LIBAV) || defined (WIN32)
+#include "VideoCommon/AVIDump.h"
+#endif
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/DriverDetails.h"
@@ -50,10 +53,6 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
-#if defined _WIN32 || defined HAVE_LIBAV
-#include "VideoCommon/AVIDump.h"
-#endif
-
void VideoConfig::UpdateProjectionHack()
{
@@ -1418,7 +1417,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
static void DumpFrame(const std::vector<u8>& data, int w, int h)
{
-#if defined(HAVE_LIBAV) || defined(_WIN32)
+#if defined(HAVE_LIBAV) || defined (WIN32)
if (SConfig::GetInstance().m_DumpFrames && !data.empty())
{
AVIDump::AddFrame(&data[0], w, h);
@@ -1538,7 +1537,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
// Frame dumping disabled entirely on GLES3
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
-#if defined _WIN32 || defined HAVE_LIBAV
+#if defined(HAVE_LIBAV) || defined (WIN32)
if (SConfig::GetInstance().m_DumpFrames)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
@@ -1555,11 +1554,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
{
if (!bLastFrameDumped)
{
- #ifdef _WIN32
- bAVIDumping = AVIDump::Start(nullptr, w, h);
- #else
- bAVIDumping = AVIDump::Start(w, h);
- #endif
+ bAVIDumping = AVIDump::Start(w, h);
if (!bAVIDumping)
{
OSD::AddMessage("AVIDump Start failed", 2000);
@@ -1573,11 +1568,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
if (bAVIDumping)
{
- #ifndef _WIN32
- FlipImageData(&frame_data[0], w, h);
- #endif
-
- AVIDump::AddFrame(&frame_data[0], w, h);
+ FlipImageData(&frame_data[0], w, h);
+ AVIDump::AddFrame(&frame_data[0], w, h);
}
bLastFrameDumped = true;
@@ -1599,45 +1591,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
bLastFrameDumped = false;
}
-#else
- if (SConfig::GetInstance().m_DumpFrames)
- {
- std::lock_guard<std::mutex> lk(s_criticalScreenshot);
- std::string movie_file_name;
- w = GetTargetRectangle().GetWidth();
- h = GetTargetRectangle().GetHeight();
- frame_data.resize(3 * w * h);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
-
- if (!bLastFrameDumped)
- {
- movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
- File::CreateFullPath(movie_file_name);
- pFrameDump.Open(movie_file_name, "wb");
- if (!pFrameDump)
- {
- OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
- }
- else
- {
- OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
- }
- }
- if (pFrameDump)
- {
- FlipImageData(&frame_data[0], w, h);
- pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
- pFrameDump.Flush();
- }
- bLastFrameDumped = true;
- }
- else
- {
- if (bLastFrameDumped)
- pFrameDump.Close();
- bLastFrameDumped = false;
- }
#endif
}
// Finish up the current frame, print some stats