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authorStenzek <stenzek@gmail.com>2017-04-17 23:11:58 +1000
committerStenzek <stenzek@gmail.com>2017-04-18 21:33:40 +1000
commit34ad5b457dacf175d30b5521f863b45176374dff (patch)
tree174b903829422df4bedec56c4948ac919bdb0e0e /Source/Core/VideoBackends/OGL/Render.cpp
parent936910163aaddf63dc439b8206cb09951a158353 (diff)
VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g. RasterFont) and for these shaders, we can't assume the presence of a second color output.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index b845c0b6ca..4663c2d6ac 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1214,7 +1214,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
state.Generate(bpmem);
bool useDualSource =
- g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
+ state.usedualsrc && g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || state.dstalpha);
const GLenum src_factors[8] = {