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| author | Stenzek <stenzek@gmail.com> | 2017-04-17 23:11:58 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-18 21:33:40 +1000 |
| commit | 34ad5b457dacf175d30b5521f863b45176374dff (patch) | |
| tree | 174b903829422df4bedec56c4948ac919bdb0e0e /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 936910163aaddf63dc439b8206cb09951a158353 (diff) | |
VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index b845c0b6ca..4663c2d6ac 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1214,7 +1214,7 @@ void Renderer::SetBlendMode(bool forceUpdate) state.Generate(bpmem); bool useDualSource = - g_ActiveConfig.backend_info.bSupportsDualSourceBlend && + state.usedualsrc && g_ActiveConfig.backend_info.bSupportsDualSourceBlend && (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || state.dstalpha); const GLenum src_factors[8] = { |
