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authorMarkus Wick <degasus@users.noreply.github.com>2015-11-19 12:42:16 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-11-19 12:42:16 +0100
commit41f9d4f5fa8934ac7dd13cc4ac31cb90d29b97a8 (patch)
tree09c95efe4aebd9bf28ba72f9ac7dd1895fe0e807 /Source/Core/VideoBackends/OGL/Render.cpp
parent1f4b16dacfae71c0479c5a63452adcc25ea32337 (diff)
parented5e3c054e58b7547cead222048676f32ce8858d (diff)
Merge pull request #3271 from Sonicadvance1/es_sampler_cache
Enable Anisotropic filtering in ES.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 4c45fa6701..86c3bcb492 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -465,6 +465,7 @@ Renderer::Renderer()
g_ogl_config.bSupports2DTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage_multisample");
g_ogl_config.bSupportsEarlyFragmentTests = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
+ g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{