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| author | Markus Wick <degasus@users.noreply.github.com> | 2015-11-19 12:42:16 +0100 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2015-11-19 12:42:16 +0100 |
| commit | 41f9d4f5fa8934ac7dd13cc4ac31cb90d29b97a8 (patch) | |
| tree | 09c95efe4aebd9bf28ba72f9ac7dd1895fe0e807 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 1f4b16dacfae71c0479c5a63452adcc25ea32337 (diff) | |
| parent | ed5e3c054e58b7547cead222048676f32ce8858d (diff) | |
Merge pull request #3271 from Sonicadvance1/es_sampler_cache
Enable Anisotropic filtering in ES.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 4c45fa6701..86c3bcb492 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -465,6 +465,7 @@ Renderer::Renderer() g_ogl_config.bSupports2DTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage_multisample"); g_ogl_config.bSupportsEarlyFragmentTests = GLExtensions::Supports("GL_ARB_shader_image_load_store"); g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth"); + g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic"); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) { |
