diff options
| author | Jules Blok <jules.blok@gmail.com> | 2016-08-06 03:40:45 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-08-15 13:11:26 +0200 |
| commit | 4582853af48f67047e57b997bf923488bf444931 (patch) | |
| tree | e424b72407891d84730d4315d168a72596a1d22c /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | e9e81ece6538c6676054dbc0e9d156fcc59801c9 (diff) | |
VertexShaderGen: Use reversed depth range.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index fb40705279..692bf36e51 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1138,7 +1138,7 @@ void Renderer::SetViewport() auto iceilf = [](float f) { return static_cast<GLint>(ceilf(f)); }; glViewport(iceilf(X), iceilf(Y), iceilf(Width), iceilf(Height)); } - glDepthRangef(0.0f, 16777215.0f / 16777216.0f); + glDepthRangef(16777215.0f / 16777216.0f, 0.0f); } void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, |
