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authorJules Blok <jules.blok@gmail.com>2016-08-06 03:40:45 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-15 13:11:26 +0200
commit4582853af48f67047e57b997bf923488bf444931 (patch)
treee424b72407891d84730d4315d168a72596a1d22c /Source/Core/VideoBackends/OGL/Render.cpp
parente9e81ece6538c6676054dbc0e9d156fcc59801c9 (diff)
VertexShaderGen: Use reversed depth range.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index fb40705279..692bf36e51 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1138,7 +1138,7 @@ void Renderer::SetViewport()
auto iceilf = [](float f) { return static_cast<GLint>(ceilf(f)); };
glViewport(iceilf(X), iceilf(Y), iceilf(Width), iceilf(Height));
}
- glDepthRangef(0.0f, 16777215.0f / 16777216.0f);
+ glDepthRangef(16777215.0f / 16777216.0f, 0.0f);
}
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,