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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-06-24 21:39:47 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-06-24 21:39:47 -0500 |
| commit | 521f6e89c31811103a96da8e9c32820aa5b64ee9 (patch) | |
| tree | f41760ec5c240bb5737ab1e8819a063b1f6abc75 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 2a5dd69c72677154215564aa837bb6bdc0213dea (diff) | |
| parent | 7935c1c57a264158bbc8e0bda97fedaa8cbba96a (diff) | |
Merge pull request #2624 from sigmabeta/android-save-screenshot
Android: Save screenshot at end of an emulation session.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index d650153fe9..c6594719d9 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1515,6 +1515,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co // Reset settings s_sScreenshotName.clear(); s_bScreenshot = false; + s_screenshotCompleted.Set(); } // Frame dumps are handled a little differently in Windows |
