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| author | Stenzek <stenzek@gmail.com> | 2017-03-31 21:55:26 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-03-31 21:55:26 +1000 |
| commit | 5326a18fdfe520ed424d9d7c811191cfb55aeb08 (patch) | |
| tree | 5a6e85d6fe7ee90219367313ed9b9377c3d5e90b /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 542fb347f1718e596368c284888d03fb0f8fbe54 (diff) | |
OGL: Fix MSAA being forced to 1x
This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 69554269cb..198dc7f05f 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -580,6 +580,10 @@ Renderer::Renderer() g_Config.backend_info.bSupportsEarlyZ = g_ogl_config.bSupportsEarlyFragmentTests || g_ogl_config.bSupportsConservativeDepth; + glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples); + if (g_ogl_config.max_samples < 1 || !g_ogl_config.bSupportsMSAA) + g_ogl_config.max_samples = 1; + if (g_ogl_config.bSupportsDebug) { if (GLExtensions::Supports("GL_KHR_debug")) |
