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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-06 20:07:49 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-06 20:07:49 +0200 |
| commit | 5650b9e970de0fe8d57d7c7d38519534e9447f8e (patch) | |
| tree | 76df00f6e69b26318e201b6d38bf3532233a807b /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | d3e47dfcf573e3fef422517799a52e3b5aa5c91d (diff) | |
Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index f04eef8ba2..e977035240 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1023,18 +1023,17 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) // Scale the 32-bit value returned by glReadPixels to a 24-bit // value (GC uses a 24-bit Z-buffer). - float val = z / float(0xFFFFFFFF); - u32 ret = 0; + // TODO: in RE0 this value is often off by one, which causes lighting to disappear if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16) { // if Z is in 16 bit format you must return a 16 bit integer - ret = MathUtil::Clamp<u32>((u32)(val * 65536.0f), 0, 0xFFFF); + z = z >> 16; } else { - ret = MathUtil::Clamp<u32>((u32)(val * 16777216.0f), 0, 0xFFFFFF); + z = z >> 8; } - return ret; + return z; } case PEEK_COLOR: // GXPeekARGB |
