diff options
| author | Stenzek <stenzek@gmail.com> | 2019-04-21 12:36:41 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-04-21 14:28:14 +1000 |
| commit | 6553cf8bb1b7424c76f1a4165502d7e4250ccaa9 (patch) | |
| tree | 75401c161f0b03bd6663f1432a9f5261d7f8d26f /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | f2a594fad5de59180add789ebebac7ff74f69c32 (diff) | |
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
It is always enabled in GLES.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index a357a8d2dc..546556c440 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -652,6 +652,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_ // Desktop OpenGL can't have the Android Extension Pack g_ogl_config.bSupportsAEP = false; + + // Desktop GL requires GL_PROGRAM_POINT_SIZE set to use gl_PointSize in shaders. + // It is implicitly enabled in GLES. + glEnable(GL_PROGRAM_POINT_SIZE); } // Either method can do early-z tests. See PixelShaderGen for details. @@ -1108,8 +1112,6 @@ void Renderer::CheckForSurfaceResize() void Renderer::BeginUtilityDrawing() { ::Renderer::BeginUtilityDrawing(); - - glEnable(GL_PROGRAM_POINT_SIZE); if (g_ActiveConfig.backend_info.bSupportsDepthClamp) { glDisable(GL_CLIP_DISTANCE0); @@ -1120,8 +1122,6 @@ void Renderer::BeginUtilityDrawing() void Renderer::EndUtilityDrawing() { ::Renderer::EndUtilityDrawing(); - - glDisable(GL_PROGRAM_POINT_SIZE); if (g_ActiveConfig.backend_info.bSupportsDepthClamp) { glEnable(GL_CLIP_DISTANCE0); |
