diff options
| author | Stenzek <stenzek@gmail.com> | 2016-08-13 22:08:53 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-01 01:09:12 +1000 |
| commit | 6a99cbd9fc32637b18b1b030ec06ce9c73be04eb (patch) | |
| tree | b52a33a7563cd99c00a0fdbb9d3048c7452897ce /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 534607879199e700dbd143317e71218140a58b56 (diff) | |
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 3fb9ebb755..c1e8165b9b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1620,12 +1620,16 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, OSD::DoCallbacks(OSD::CallbackType::OnFrame); OSD::DrawMessages(); - if (s_SurfaceNeedsChanged.IsSet()) +#ifdef ANDROID + if (s_surface_needs_change.IsSet()) { + GLInterface->UpdateHandle(s_new_surface_handle); GLInterface->UpdateSurface(); - s_SurfaceNeedsChanged.Clear(); - s_ChangedSurface.Set(); + s_new_surface_handle = nullptr; + s_surface_needs_change.Clear(); + s_surface_changed.Set(); } +#endif // Copy the rendered frame to the real window GLInterface->Swap(); @@ -1814,4 +1818,16 @@ int Renderer::GetMaxTextureSize() glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_max_texture_size); return s_max_texture_size; } + +void Renderer::ChangeSurface(void* new_surface_handle) +{ +// Win32 polls the window size when redrawing, X11 runs an event loop in another thread. +// This is only necessary for Android at this point, although handling resizes here +// would be more efficient than polling. +#ifdef ANDROID + s_new_surface_handle = new_surface_handle; + s_surface_needs_change.Set(); + s_surface_changed.Wait(); +#endif +} } |
