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authorJules Blok <jules.blok@gmail.com>2016-08-11 21:03:56 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-15 13:11:27 +0200
commit6e2052fae6844da702cbfe0c5ddd4c42f4ad6fbd (patch)
tree0637b59bd24a1bfc80c56b9bdafe5f7b85045e2e /Source/Core/VideoBackends/OGL/Render.cpp
parent9596ec8971be8593b96ac67a76195b5ed23ff794 (diff)
OGL: Disable clip distance on when not in a game-like state.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 5af9407763..0bcf262cac 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1663,6 +1663,8 @@ void Renderer::ResetAPIState()
glDisable(GL_BLEND);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glDisable(GL_COLOR_LOGIC_OP);
+ if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
+ glDisable(GL_CLIP_DISTANCE0);
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@@ -1671,6 +1673,8 @@ void Renderer::RestoreAPIState()
{
// Gets us back into a more game-like state.
glEnable(GL_SCISSOR_TEST);
+ if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
+ glEnable(GL_CLIP_DISTANCE0);
SetGenerationMode();
BPFunctions::SetScissor();
SetColorMask();