diff options
| author | Jules Blok <jules.blok@gmail.com> | 2016-08-11 21:03:56 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-08-15 13:11:27 +0200 |
| commit | 6e2052fae6844da702cbfe0c5ddd4c42f4ad6fbd (patch) | |
| tree | 0637b59bd24a1bfc80c56b9bdafe5f7b85045e2e /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 9596ec8971be8593b96ac67a76195b5ed23ff794 (diff) | |
OGL: Disable clip distance on when not in a game-like state.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 5af9407763..0bcf262cac 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1663,6 +1663,8 @@ void Renderer::ResetAPIState() glDisable(GL_BLEND); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) glDisable(GL_COLOR_LOGIC_OP); + if (g_ActiveConfig.backend_info.bSupportsDepthClamp) + glDisable(GL_CLIP_DISTANCE0); glDepthMask(GL_FALSE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } @@ -1671,6 +1673,8 @@ void Renderer::RestoreAPIState() { // Gets us back into a more game-like state. glEnable(GL_SCISSOR_TEST); + if (g_ActiveConfig.backend_info.bSupportsDepthClamp) + glEnable(GL_CLIP_DISTANCE0); SetGenerationMode(); BPFunctions::SetScissor(); SetColorMask(); |
