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authorStenzek <stenzek@gmail.com>2016-03-06 18:48:35 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 23:18:51 +1000
commit6f3573dda87d2796a031fb7afc5ac1cecbb7ee2f (patch)
tree856fd55a31f9216664579f25491225f2c743c6ff /Source/Core/VideoBackends/OGL/Render.cpp
parent3372bfa6ab72c38763ed5b37dcb0fe6a9068a7eb (diff)
D3D12: Implement XFB encoding/decoding (support Real XFB)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 0960bbd5f7..1bf8b8e10e 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1309,6 +1309,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
{
drawRc = flipped_trc;
sourceRc.right -= fbStride - fbWidth;
+
+ // RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a top-left origin.
+ // The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource).
+ sourceRc.top = sourceRc.bottom;
+ sourceRc.bottom = 0;
}
else
{