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| author | Markus Wick <markus+github@selfnet.de> | 2015-01-13 22:45:49 +0100 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2015-01-13 22:45:49 +0100 |
| commit | 7069450ce570dea3e9a286f7f3538122f5d0f99c (patch) | |
| tree | 203d2ae24edde90b5e0fd383e897e51b879f0350 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 0932282caf926347c60f49af60c17612fc9624b5 (diff) | |
| parent | 22e06daf5c41c3d201edba8c22c85df5bafee63b (diff) | |
Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 0ba6e4eb6b..ad77f87d39 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co } // Clean out old stuff from caches. It's not worth it to clean out the shader caches. - TextureCache::Cleanup(); + TextureCache::Cleanup(frameCount); // Render to the framebuffer. FramebufferManager::SetFramebuffer(0); |
