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authorMarkus Wick <markus+github@selfnet.de>2015-01-13 22:45:49 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-13 22:45:49 +0100
commit7069450ce570dea3e9a286f7f3538122f5d0f99c (patch)
tree203d2ae24edde90b5e0fd383e897e51b879f0350 /Source/Core/VideoBackends/OGL/Render.cpp
parent0932282caf926347c60f49af60c17612fc9624b5 (diff)
parent22e06daf5c41c3d201edba8c22c85df5bafee63b (diff)
Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 0ba6e4eb6b..ad77f87d39 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
- TextureCache::Cleanup();
+ TextureCache::Cleanup(frameCount);
// Render to the framebuffer.
FramebufferManager::SetFramebuffer(0);