diff options
| author | Scott Mansell <phiren@gmail.com> | 2015-11-05 21:04:34 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-11-05 21:04:34 +1300 |
| commit | 85144f5f77db198724e6386670e05ae6ede42e7b (patch) | |
| tree | c1fd71aa53169064ba55f0b9061728259b0ce550 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 290466d57aed8e7d827cc8528a3a9a7e914d25c5 (diff) | |
| parent | 51c984dde396d2612c6832df863f898af176d4c6 (diff) | |
Merge pull request #3233 from phire/remove-show-efb-copy-regions
[RFC] Remove the "Show EFB Copy Regions" debug option.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index f59f527354..4c45fa6701 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -78,10 +78,6 @@ VideoConfig g_ogl_config; // Declarations and definitions // ---------------------------- -static GLuint s_ShowEFBCopyRegions_VBO = 0; -static GLuint s_ShowEFBCopyRegions_VAO = 0; -static SHADER s_ShowEFBCopyRegions; - static RasterFont* s_pfont = nullptr; // 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA. @@ -321,7 +317,6 @@ Renderer::Renderer() OSDInternalW = 0; OSDInternalH = 0; - s_ShowEFBCopyRegions_VBO = 0; s_blendMode = 0; bool bSuccess = true; @@ -718,13 +713,8 @@ void Renderer::Shutdown() g_Config.bRunning = false; UpdateActiveConfig(); - glDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO); - glDeleteVertexArrays(1, &s_ShowEFBCopyRegions_VAO); - s_ShowEFBCopyRegions_VBO = 0; - delete s_pfont; s_pfont = nullptr; - s_ShowEFBCopyRegions.Destroy(); delete m_post_processor; m_post_processor = nullptr; @@ -742,153 +732,7 @@ void Renderer::Init() s_pfont = new RasterFont(); - ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions, - "in vec2 rawpos;\n" - "in vec3 color0;\n" - "out vec4 c;\n" - "void main(void) {\n" - " gl_Position = vec4(rawpos, 0.0, 1.0);\n" - " c = vec4(color0, 1.0);\n" - "}\n", - "in vec4 c;\n" - "out vec4 ocol0;\n" - "void main(void) {\n" - " ocol0 = c;\n" - "}\n"); - OpenGL_CreateAttributelessVAO(); - - // creating buffers - glGenBuffers(1, &s_ShowEFBCopyRegions_VBO); - glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO); - glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO); - glBindVertexArray( s_ShowEFBCopyRegions_VAO ); - glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); - glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*5, nullptr); - glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB); - glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 3, GL_FLOAT, 0, sizeof(GLfloat)*5, (GLfloat*)nullptr+2); -} - -// Create On-Screen-Messages -void Renderer::ShowEfbCopyRegions() -{ - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions) - { - // Set Line Size - glLineWidth(3.0f); - - // 2*Coords + 3*Color - GLsizeiptr length = stats.efb_regions.size() * sizeof(GLfloat) * (2 + 3) * 2 * 6; - glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO); - glBufferData(GL_ARRAY_BUFFER, length, nullptr, GL_STREAM_DRAW); - GLfloat *Vertices = (GLfloat*)glMapBufferRange(GL_ARRAY_BUFFER, 0, length, GL_MAP_WRITE_BIT); - - // Draw EFB copy regions rectangles - int a = 0; - GLfloat color[3] = {0.0f, 1.0f, 1.0f}; - - for (const EFBRectangle& rect : stats.efb_regions) - { - GLfloat halfWidth = EFB_WIDTH / 2.0f; - GLfloat halfHeight = EFB_HEIGHT / 2.0f; - GLfloat x = (GLfloat) -1.0f + ((GLfloat)rect.left / halfWidth); - GLfloat y = (GLfloat) 1.0f - ((GLfloat)rect.top / halfHeight); - GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)rect.right / halfWidth); - GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)rect.bottom / halfHeight); - - Vertices[a++] = x; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x2; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - - Vertices[a++] = x2; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x2; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - - Vertices[a++] = x2; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - - Vertices[a++] = x; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - - Vertices[a++] = x; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x2; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - - Vertices[a++] = x2; - Vertices[a++] = y; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - Vertices[a++] = x; - Vertices[a++] = y2; - Vertices[a++] = color[0]; - Vertices[a++] = color[1]; - Vertices[a++] = color[2]; - - // TO DO: build something nicer here - GLfloat temp = color[0]; - color[0] = color[1]; - color[1] = color[2]; - color[2] = temp; - } - glUnmapBuffer(GL_ARRAY_BUFFER); - - s_ShowEFBCopyRegions.Bind(); - glBindVertexArray(s_ShowEFBCopyRegions_VAO); - GLsizei count = static_cast<GLsizei>(stats.efb_regions.size() * 2*6); - glDrawArrays(GL_LINES, 0, count); - - // Clear stored regions - stats.efb_regions.clear(); - } } void Renderer::RenderText(const std::string& text, int left, int top, u32 color) @@ -1719,7 +1563,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co // Reset viewport for drawing text glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight()); - ShowEfbCopyRegions(); DrawDebugText(); // Do our OSD callbacks |
