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authorStenzek <stenzek@gmail.com>2019-03-22 20:39:11 +1000
committerStenzek <stenzek@gmail.com>2019-03-29 20:06:56 +1000
commit86da28257026e8f23b1fdcbda5630b8980105313 (patch)
tree2f5883c64107d7acc2b768ec9e43be35433721e1 /Source/Core/VideoBackends/OGL/Render.cpp
parent95c7b5c6357b07f16e7d9fba899470c20416be43 (diff)
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index fca1de7e7b..06e5135191 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -661,6 +661,9 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
if (g_ogl_config.max_samples < 1 || !g_ogl_config.bSupportsMSAA)
g_ogl_config.max_samples = 1;
+ g_ogl_config.bSupportsShaderThreadShuffleNV =
+ GLExtensions::Supports("GL_NV_shader_thread_shuffle");
+
// We require texel buffers, image load store, and compute shaders to enable GPU texture decoding.
// If the driver doesn't expose the extensions, but supports GL4.3/GLES3.1, it will still be
// enabled in the version check below.