summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/Render.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@users.noreply.github.com>2017-07-27 13:30:38 +1000
committerGitHub <noreply@github.com>2017-07-27 13:30:38 +1000
commita11bde7d167c65bb693e5138e47dd4586683c092 (patch)
tree84f9128b0478b0b18e271e0426fceb499c9e72e3 /Source/Core/VideoBackends/OGL/Render.cpp
parent10db1bcbca947a56e872ed4b6625d9d3de31b298 (diff)
parent3ea9d86faa2544b8c1c235db9456f271baf42fec (diff)
Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 3282489369..4392da994c 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -43,6 +43,7 @@
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderState.h"
+#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
@@ -664,6 +665,9 @@ Renderer::Renderer()
g_Config.VerifyValidity();
UpdateActiveConfig();
+ // Since we modify the config here, we need to update the last host bits, it may have changed.
+ m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
+
OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", g_ogl_config.gl_vendor,
g_ogl_config.gl_renderer, g_ogl_config.gl_version),
5000);
@@ -1469,6 +1473,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
UpdateActiveConfig();
g_texture_cache->OnConfigChanged(g_ActiveConfig);
+ // Invalidate shader cache when the host config changes.
+ if (CheckForHostConfigChanges())
+ ProgramShaderCache::Reload();
+
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,