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authorStenzek <stenzek@users.noreply.github.com>2017-04-30 00:44:06 +1000
committerGitHub <noreply@github.com>2017-04-30 00:44:06 +1000
commita2cba6d72f049e86460491c875353584e167d613 (patch)
tree91f077a0bb9cd269f73937f843a4922f5812dcc9 /Source/Core/VideoBackends/OGL/Render.cpp
parentda880c2a987e6553bec34a7a23ca6aff46bbede7 (diff)
parentcc851c41c11bdc1c192003021df6dc3c2d2b74fb (diff)
Merge pull request #5279 from stenzek/compressed-custom-textures
Native compressed custom texture support
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index ce58be68cc..360bc76a70 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -462,6 +462,8 @@ Renderer::Renderer()
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
g_Config.backend_info.bSupportsComputeShaders = GLExtensions::Supports("GL_ARB_compute_shader");
+ g_Config.backend_info.bSupportsST3CTextures =
+ GLExtensions::Supports("GL_EXT_texture_compression_s3tc");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{