diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-22 09:12:19 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-22 09:12:19 -0500 |
| commit | b4e4a4cef44365a93ba980c261bdf2f4b8769fef (patch) | |
| tree | 87eb5211ef003f1d1319b8797ea3a10bc6abb05b /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | a39c0910c410cd94a1b8d840cce6a633f5b5cfbb (diff) | |
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index a81eb675b6..e0d48b52e2 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -495,7 +495,7 @@ Renderer::Renderer() if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) { - if (strstr(g_ogl_config.glsl_version, "3.0")) + if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31)) { g_ogl_config.eSupportedGLSLVersion = GLSLES_300; g_ogl_config.bSupportsAEP = false; |
