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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-19 17:09:01 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-19 17:09:01 -0600 |
| commit | d7d1d112861646ff7a5e95be1c9564cef07ab648 (patch) | |
| tree | d9bccd0256e9ad14a9389464f010d928c74c70ca /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | b30802e2f013726842f69c6e4ea28af13ff31974 (diff) | |
| parent | bc3ed44050391ea327375cebeb3b28b9bfefa205 (diff) | |
Merge pull request #1722 from Armada651/intel-interface
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 9baeb286a6..42af2521d9 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -465,7 +465,8 @@ Renderer::Renderer() g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store"); g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"); g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5"); - g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320); + g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) && + !DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS); // Desktop OpenGL supports the binding layout if it supports 420pack // OpenGL ES 3.1 supports it implicitly without an extension |
