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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-19 17:09:01 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-19 17:09:01 -0600
commitd7d1d112861646ff7a5e95be1c9564cef07ab648 (patch)
treed9bccd0256e9ad14a9389464f010d928c74c70ca /Source/Core/VideoBackends/OGL/Render.cpp
parentb30802e2f013726842f69c6e4ea28af13ff31974 (diff)
parentbc3ed44050391ea327375cebeb3b28b9bfefa205 (diff)
Merge pull request #1722 from Armada651/intel-interface
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 9baeb286a6..42af2521d9 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -465,7 +465,8 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
- g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320);
+ g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) &&
+ !DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS);
// Desktop OpenGL supports the binding layout if it supports 420pack
// OpenGL ES 3.1 supports it implicitly without an extension