diff options
| author | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-02-28 21:29:31 -0800 |
|---|---|---|
| committer | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-03-01 00:49:14 -0800 |
| commit | db1d826ac39d94943a63e570970f10de01037603 (patch) | |
| tree | 7971d536814556f3b28d4160b3d7d2f228d45316 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 83bd74aef033c0a38aa18b014929bc96bb961080 (diff) | |
OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke
`glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was
setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old
behavior over to the new BlendingState code, so I changed it to always
call the two blend functions.
Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2
Battle: graphics crash when loading first Dark level".
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index a92c4810f4..8ccabe5732 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1238,19 +1238,23 @@ void Renderer::SetBlendMode(bool forceUpdate) if (state.blendenable) { - GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD; - GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD; - glEnable(GL_BLEND); - glBlendEquationSeparate(equation, equationAlpha); - glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor], - src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]); } else { glDisable(GL_BLEND); } + // Always call glBlendEquationSeparate and glBlendFuncSeparate, even when + // GL_BLEND is disabled, as a workaround for some bugs (possibly graphics + // driver issues?). See https://bugs.dolphin-emu.org/issues/10120 : "Sonic + // Adventure 2 Battle: graphics crash when loading first Dark level" + GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD; + GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD; + glBlendEquationSeparate(equation, equationAlpha); + glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor], + src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]); + const GLenum logic_op_codes[16] = { GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, |
