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authorJules Blok <jules.blok@gmail.com>2015-01-03 01:35:39 +0100
committerJules Blok <jules.blok@gmail.com>2015-01-03 01:36:43 +0100
commitdddaa11595c6adfac0095a47b1dc703f56c93ee5 (patch)
treec8556e519d38d210eb6c412091e0fe52cf0cb136 /Source/Core/VideoBackends/OGL/Render.cpp
parent7dc6484fe79d0b8bdf6a88e2bf38dbe20c4cde87 (diff)
OGL: Fix stereoscopy not being applied properly while the game is running.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 7a3844281a..3fecbac10d 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1665,13 +1665,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();