diff options
| author | Unknown W. Brackets <checkins@unknownbrackets.org> | 2014-12-11 01:00:37 -0800 |
|---|---|---|
| committer | Unknown W. Brackets <checkins@unknownbrackets.org> | 2014-12-11 01:00:37 -0800 |
| commit | de2abbed17fdb6521b5973cb7544cd21977051c9 (patch) | |
| tree | eb6fb911d2b9425856e1493566c16c21592cf5c0 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 290fd545e688639057c7657050335c3bf5729331 (diff) | |
OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index c14753039d..853711dc18 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -714,6 +714,8 @@ void Renderer::Init() " ocol0 = c;\n" "}\n"); + OpenGL_CreateAttributelessVAO(); + // creating buffers glGenBuffers(1, &s_ShowEFBCopyRegions_VBO); glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO); |
