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authorUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-11 01:00:37 -0800
committerUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-11 01:00:37 -0800
commitde2abbed17fdb6521b5973cb7544cd21977051c9 (patch)
treeeb6fb911d2b9425856e1493566c16c21592cf5c0 /Source/Core/VideoBackends/OGL/Render.cpp
parent290fd545e688639057c7657050335c3bf5729331 (diff)
OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index c14753039d..853711dc18 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -714,6 +714,8 @@ void Renderer::Init()
" ocol0 = c;\n"
"}\n");
+ OpenGL_CreateAttributelessVAO();
+
// creating buffers
glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO);