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authorJules Blok <jules.blok@gmail.com>2016-08-17 20:12:44 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-18 01:08:39 +0200
commite86d7cbc999223ca113af7b4c0aac6850c1854fe (patch)
treea3a83299c9d3f3873f94b2c75991877bb7b928a6 /Source/Core/VideoBackends/OGL/Render.cpp
parent7078216b61777ff89350d1bdc66c7c032b0b2296 (diff)
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 78d5d106b7..d637c308ca 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -482,9 +482,7 @@ Renderer::Renderer()
GLExtensions::Supports("GL_ARB_shading_language_420pack");
// Clip distance support is useless without a method to clamp the depth range
- g_Config.backend_info.bSupportsDepthClamp =
- GLExtensions::Supports("GL_ARB_depth_clamp") &&
- !DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE);
+ g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp");
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");