summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/Render.cpp
diff options
context:
space:
mode:
authorMarkus Wick <markus+github@selfnet.de>2015-01-01 21:41:09 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-01 21:41:09 +0100
commitec4dfae333e592f991da21d7276ca50a4c4be3e9 (patch)
tree5e38c3cba5e1680f09c9d99964a1385479226c77 /Source/Core/VideoBackends/OGL/Render.cpp
parent479d1e56c37e17227bcca2f37f78a5c4ec3a703b (diff)
parent3ed777b0f99a2cbbc77c35a8e3b87f364cbc0630 (diff)
Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 5685ed3bb3..7a3844281a 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -463,8 +463,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
- g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) &&
- !DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS);
+ g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
// Desktop OpenGL supports the binding layout if it supports 420pack
// OpenGL ES 3.1 supports it implicitly without an extension