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authorLioncash <mathew1800@gmail.com>2016-08-31 14:19:56 -0400
committerLioncash <mathew1800@gmail.com>2016-08-31 14:19:56 -0400
commitec7114a658de95f6f4cea23820d32a347d16cc6d (patch)
tree04847790975a933fecb985828eb92ddb5a6f26ad /Source/Core/VideoBackends/OGL/Render.cpp
parent168e145fae1bcaa35fc8d53464e2b2fc5bc34b42 (diff)
OGL: Remove unnecessary renderer global references
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index cff3512370..95be3867a7 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -833,7 +833,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// therefore the width and height are (scissorBR + 1) - scissorTL
void Renderer::SetScissorRect(const EFBRectangle& rc)
{
- TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
+ TargetRectangle trc = ConvertEFBRectangle(rc);
glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
}
@@ -952,13 +952,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
if (s_MSAASamples > 1)
{
- g_renderer->ResetAPIState();
+ ResetAPIState();
// Resolve our rectangle.
FramebufferManager::GetEFBDepthTexture(efbPixelRc);
glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer());
- g_renderer->RestoreAPIState();
+ RestoreAPIState();
}
std::unique_ptr<float[]> depthMap(new float[targetPixelRcWidth * targetPixelRcHeight]);
@@ -991,13 +991,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
if (s_MSAASamples > 1)
{
- g_renderer->ResetAPIState();
+ ResetAPIState();
// Resolve our rectangle.
FramebufferManager::GetEFBColorTexture(efbPixelRc);
glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer());
- g_renderer->RestoreAPIState();
+ RestoreAPIState();
}
std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);