diff options
| author | Stenzek <stenzek@gmail.com> | 2018-02-26 21:01:21 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-03-10 15:56:37 +1000 |
| commit | fc1fe0672bd4179a9af3ebc55b180e19cefcd65a (patch) | |
| tree | edd1d036d398d156c1ce9defa2e7825f50671f49 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | f9c829c7f711efadea1db7aabb51c703380fa03a (diff) | |
OGL: Add some basic state tracking
We would want to improve the granularity here in the future, but for
now, this should avoid any performance loss from switching to the
VideoCommon shader cache.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 5319e41cbd..945dbadcf1 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1290,8 +1290,11 @@ void Renderer::SetAndClearFramebuffer(const AbstractFramebuffer* framebuffer, glClear(clear_mask); } -void Renderer::ApplyBlendingState(const BlendingState& state) +void Renderer::ApplyBlendingState(const BlendingState state, bool force) { + if (!force && m_current_blend_state == state) + return; + bool useDualSource = state.usedualsrc && g_ActiveConfig.backend_info.bSupportsDualSourceBlend && (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || state.dstalpha); @@ -1364,6 +1367,7 @@ void Renderer::ApplyBlendingState(const BlendingState& state) } glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate); + m_current_blend_state = state; } // This function has the final picture. We adjust the aspect ratio here. @@ -1561,15 +1565,19 @@ void Renderer::RestoreAPIState() glEnable(GL_CLIP_DISTANCE0); glEnable(GL_CLIP_DISTANCE1); } - BPFunctions::SetGenerationMode(); BPFunctions::SetScissor(); BPFunctions::SetViewport(); - BPFunctions::SetDepthMode(); - BPFunctions::SetBlendMode(); + + ApplyRasterizationState(m_current_rasterization_state, true); + ApplyDepthState(m_current_depth_state, true); + ApplyBlendingState(m_current_blend_state, true); } -void Renderer::ApplyRasterizationState(const RasterizationState& state) +void Renderer::ApplyRasterizationState(const RasterizationState state, bool force) { + if (!force && m_current_rasterization_state == state) + return; + // none, ccw, cw, ccw if (state.cullmode != GenMode::CULL_NONE) { @@ -1581,10 +1589,15 @@ void Renderer::ApplyRasterizationState(const RasterizationState& state) { glDisable(GL_CULL_FACE); } + + m_current_rasterization_state = state; } -void Renderer::ApplyDepthState(const DepthState& state) +void Renderer::ApplyDepthState(const DepthState state, bool force) { + if (!force && m_current_depth_state == state) + return; + const GLenum glCmpFuncs[8] = {GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS}; @@ -1602,6 +1615,8 @@ void Renderer::ApplyDepthState(const DepthState& state) glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); } + + m_current_depth_state = state; } void Renderer::SetPipeline(const AbstractPipeline* pipeline) |
