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authorStenzek <stenzek@gmail.com>2017-04-18 21:45:03 +1000
committerStenzek <stenzek@gmail.com>2017-04-18 21:55:23 +1000
commitfd896bd9e051dd29b4186e6b028067ecade4b515 (patch)
tree91a609f8d49d9cc3df05f86dd69dd8017c090309 /Source/Core/VideoBackends/OGL/Render.cpp
parentddc5275071e5bc27643a0df07d3475a5b000f898 (diff)
OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the non-blended case in the pixel shader.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 4663c2d6ac..ec68c14f23 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1274,11 +1274,6 @@ void Renderer::SetBlendMode(bool forceUpdate)
glDisable(GL_COLOR_LOGIC_OP);
}
- if (state.dither)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
-
glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate);
}