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| author | JMC47 <JMC4789@gmail.com> | 2021-12-28 02:45:14 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-28 02:45:14 -0500 |
| commit | 01e8e950e8f381c852c842183fe6831d5e83b503 (patch) | |
| tree | 6ebe9d05ef1ffc320c8480c06b6d8088623b145e /Source/Core/VideoBackends/OGL/SamplerCache.cpp | |
| parent | 8d237eb1020dd57d7521f1ea5af16045e7991bf4 (diff) | |
| parent | 056613ecc5c79941d4bc9747bdc6f79fe332183a (diff) | |
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/SamplerCache.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp index ed14c11a47..c111caa546 100644 --- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp +++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp @@ -97,8 +97,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params) glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.tm1.min_lod / 16.f); glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.tm1.max_lod / 16.f); - if (!static_cast<Renderer*>(g_renderer.get())->IsGLES()) + if (g_ActiveConfig.backend_info.bSupportsLodBiasInSampler) + { glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.tm0.lod_bias / 256.f); + } if (params.tm0.anisotropic_filtering && g_ogl_config.bSupportsAniso) { |
