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authorStenzek <stenzek@gmail.com>2017-09-09 18:30:15 +1000
committerStenzek <stenzek@gmail.com>2017-09-11 20:01:54 +1000
commit24ddea04ce3c843dd1de3d34d775e9a49d195225 (patch)
tree5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/OGL/SamplerCache.cpp
parent340aabbb06404481b8a496f506ebc9bae75fad6c (diff)
VideoBackends: Move SamplerState to common
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp151
1 files changed, 58 insertions, 93 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
index cbde39be6c..59d3d3a842 100644
--- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -15,141 +15,106 @@ namespace OGL
{
std::unique_ptr<SamplerCache> g_sampler_cache;
-SamplerCache::SamplerCache() : m_last_max_anisotropy()
+SamplerCache::SamplerCache()
{
- glGenSamplers(2, m_sampler_id);
- glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glGenSamplers(1, &m_point_sampler);
+ glGenSamplers(1, &m_linear_sampler);
+ glSamplerParameteri(m_point_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_point_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
SamplerCache::~SamplerCache()
{
Clear();
- glDeleteSamplers(2, m_sampler_id);
+ glDeleteSamplers(1, &m_point_sampler);
+ glDeleteSamplers(1, &m_linear_sampler);
}
void SamplerCache::BindNearestSampler(int stage)
{
- glBindSampler(stage, m_sampler_id[0]);
+ glBindSampler(stage, m_point_sampler);
}
void SamplerCache::BindLinearSampler(int stage)
{
- glBindSampler(stage, m_sampler_id[1]);
+ glBindSampler(stage, m_linear_sampler);
}
-void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1,
- bool custom_tex)
+void SamplerCache::SetSamplerState(u32 stage, const SamplerState& state)
{
- // TODO: can this go somewhere else?
- if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
- {
- m_last_max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
- Clear();
- }
+ if (m_active_samplers[stage].first == state && m_active_samplers[stage].second != 0)
+ return;
- Params params(tm0, tm1);
-
- // take equivalent forced linear when bForceFiltering
- if (g_ActiveConfig.bForceFiltering)
+ auto it = m_cache.find(state);
+ if (it == m_cache.end())
{
- params.tm0.min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
- params.tm0.mag_filter = 1;
+ GLuint sampler;
+ glGenSamplers(1, &sampler);
+ SetParameters(sampler, state);
+ it = m_cache.emplace(state, sampler).first;
}
- // custom textures may have higher resolution, so disable the max_lod
- if (custom_tex)
- {
- params.tm1.max_lod = 255;
- }
-
- // TODO: Should keep a circular buffer for each stage of recently used samplers.
-
- auto& active_sampler = m_active_samplers[stage];
- if (active_sampler.first != params || !active_sampler.second.sampler_id)
- {
- // Active sampler does not match parameters (or is invalid), bind the proper one.
- active_sampler.first = params;
- active_sampler.second = GetEntry(params);
- glBindSampler(stage, active_sampler.second.sampler_id);
- }
+ m_active_samplers[stage].first = state;
+ m_active_samplers[stage].second = it->second;
+ glBindSampler(stage, it->second);
}
-SamplerCache::Value& SamplerCache::GetEntry(const Params& params)
+void SamplerCache::InvalidateBinding(u32 stage)
{
- auto& val = m_cache[params];
- if (!val.sampler_id)
- {
- // Sampler not found in cache, create it.
- glGenSamplers(1, &val.sampler_id);
- SetParameters(val.sampler_id, params);
-
- // TODO: Maybe kill old samplers if the cache gets huge. It doesn't seem to get huge though.
- // ERROR_LOG(VIDEO, "Sampler cache size is now %ld.", m_cache.size());
- }
-
- return val;
+ m_active_samplers[stage].second = 0;
}
-void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
+void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
{
- static const GLint min_filters[8] = {
- GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST,
- GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR,
- };
+ GLenum min_filter;
+ GLenum mag_filter = (params.mag_filter == SamplerState::Filter::Point) ? GL_NEAREST : GL_LINEAR;
+ if (params.mipmap_filter == SamplerState::Filter::Linear)
+ {
+ min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_LINEAR :
+ GL_LINEAR_MIPMAP_LINEAR;
+ }
+ else
+ {
+ min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_NEAREST :
+ GL_LINEAR_MIPMAP_NEAREST;
+ }
- static const GLint wrap_settings[4] = {
- GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT,
- };
+ glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filter);
+ glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, mag_filter);
- auto& tm0 = params.tm0;
- auto& tm1 = params.tm1;
+ static constexpr std::array<GLenum, 3> address_modes = {
+ {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}};
- glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
- glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
+ glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S,
+ address_modes[static_cast<u32>(params.wrap_u.Value())]);
+ glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T,
+ address_modes[static_cast<u32>(params.wrap_v.Value())]);
- glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
- glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
- glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
+ glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 32.f);
- GLint min_filter = min_filters[tm0.min_filter];
- GLint mag_filter = tm0.mag_filter ? GL_LINEAR : GL_NEAREST;
-
- if (g_ActiveConfig.iMaxAnisotropy > 0 && g_ogl_config.bSupportsAniso &&
- !SamplerCommon::IsBpTexMode0PointFiltering(tm0))
+ if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
{
- // https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
- // For predictable results on all hardware/drivers, only use one of:
- // GL_LINEAR + GL_LINEAR (No Mipmaps [Bilinear])
- // GL_LINEAR + GL_LINEAR_MIPMAP_LINEAR (w/ Mipmaps [Trilinear])
- // Letting the game set other combinations will have varying arbitrary results;
- // possibly being interpreted as equal to bilinear/trilinear, implicitly
- // disabling anisotropy, or changing the anisotropic algorithm employed.
- min_filter =
- SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
- mag_filter = GL_LINEAR;
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (float)(1 << g_ActiveConfig.iMaxAnisotropy));
+ static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy));
}
-
- glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filter);
- glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, mag_filter);
}
void SamplerCache::Clear()
{
for (auto& p : m_cache)
- {
- glDeleteSamplers(1, &p.second.sampler_id);
- }
+ glDeleteSamplers(1, &p.second);
+ for (auto& p : m_active_samplers)
+ p.second = 0;
m_cache.clear();
}
}